Packs are run by a Den Mother. These are feral children who still have some semblance of social order. The social order is based on a strong leader that has absolute authority over those in the pack. All Packs are full of children under the age of 13. Once a pack member becomes 13 years old, the other pack members attempt to kill them so most leave before they turn 13. Those pack members usually succumb to the undead or other packs.
Feral Bull Unit Size: 1 Unit Cost: Scenario based Rarity: Scenario based
Feral Bulls are those that have not become part of a Pack and are used to hunting on their own. They do not have any social skills at all and are completely animalistic. They attack both the living and the undead and will use the living as a source of food. Feral Bulls attack all creatures either as a source of food or elimination of a threat.
Recovery Team. Unit size: 2 Unit Cost: 50 points Rarity: Scenario based
Size
Move
Close Combat
Target
Armour
Kill
1
4
d6
3+
6+
5+
Traits
Brave Leadership Training
can only deal with Ferals. One unit of Enclave Infantry must stay within 2" of the Recovery Team at all times, but cannot attack a Feral unit until that unit is within 1" of the Recovery team.
Recovery Team is armed with a Tranq only. Can only be used against a Feral unit.
Weapon
Range
Damage
Traits
Tranquilzer Dart Gun
15"
Special
Tranquilizer
Tranquiler does non-lethal damage and effects only living targets. It does not effect the Undead. The tranquilizer does 1d6 per turn of non-lethal damage for 3 turns cumulative.
If a feral unit is destroyed, the zombie player gets 1VP per unit destroyed.
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As I grew up, I was told I could be anything I wanted. So I became an Asshole.
Na, it's just HTML. but a lot easier if you use something like Google Docs (create a table in the document) and then cut / paste the entire document. A browser takes all the HTML and puts in it and since Activeboard allows some HTML to be used, Walla!
I'm working on scenarios where the Ferals and the Recovery Team come in to play.
Unfortunately it's not only end of quarter where I work, but end of our Fiscal year, so the sales drones are chomping at the bit to have us help them to close the deals. A normal 8-9 hour day becomes a 16-20 hour day for the whole month :( normal end of quarters are only 12 hour days.
But on the Happy Side, hopefully it means more income for the company, which in turns means nice bonus's. And it makes me long for having "free and fun" time which helps me think of cool gaming stuff.
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As I grew up, I was told I could be anything I wanted. So I became an Asshole.
Thanks. I forgot the mention in the writeup for the Ferral Bulls that they are adults in peak physical condition and are adept at surviving in a world ruled by the living dead. The Ferrals (both Packs and Bulls) should only be used in campaigns that are at least 10 years after the outbreak (allowing little Bobby or Suzzy to grow up on their own).
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As I grew up, I was told I could be anything I wanted. So I became an Asshole.
We've looked at cavalry as an option, but didn't feel that it meshed with the theme of The Enclave. We do have a few more human settlements planned in a supplement down the road and it will certainly fit the flavor of one of those...